
Aescripts Limber for After Effects 1.6 for Mac
Mac VideoLimber is a character rigging tool for Adobe After Effects, sold through aescripts + aeplugins and made by experienced character animators Steve Kirby and Mike Overbeck (version 1.x was created with Fraser Davidson). Instead of wrestling with complex rigs, you generate ready-to-animate limbs from shape layers and pose them with a simple inverse kinematics system.
It is built for Mac motion designers and character animators who want walk cycles, gestures and full performances inside After Effects on macOS, without switching to a dedicated animation program. Limbs are lightweight, highly customisable, and designed to be fun rather than technical to animate.
Key Features
- Fast inverse kinematics (IK) for arms and legs, with an anti-pop system at full stretch
- Limbs built from native shape layers — lightweight and easy to restyle
- Customisable designs, tapers and joints to match different character styles
- Forward kinematics mode and easy limb duplication for multi-character scenes
- Made and maintained by working character animators, with regular updates
How to Download
- Check that your Mac version of After Effects is supported on the product page (Limber has since moved to version 2).
- Purchase or trial it from the official listing: Download from the official site
- Install via the aescripts + aeplugins manager app, restart After Effects, and open Limber from the Window menu.
Is Limber free?
No. Limber is a paid, one-off purchase rather than a subscription. A trial is offered through aescripts, so you can rig a test character on your Mac before buying.
Do I need other plugins to use Limber?
No. Limber works with native After Effects shape layers, so a standard After Effects installation on macOS is enough to start rigging and animating characters.
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