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Aescripts Limber for After Effects 1.6 for Mac

Aescripts Limber for After Effects 1.6 for Mac

Mac Video
Updated Nov 4, 2026
Mac Video • Updated Nov 4, 2026

Limber is a character rigging tool for Adobe After Effects, sold through aescripts + aeplugins and made by experienced character animators Steve Kirby and Mike Overbeck (version 1.x was created with Fraser Davidson). Instead of wrestling with complex rigs, you generate ready-to-animate limbs from shape layers and pose them with a simple inverse kinematics system.

It is built for Mac motion designers and character animators who want walk cycles, gestures and full performances inside After Effects on macOS, without switching to a dedicated animation program. Limbs are lightweight, highly customisable, and designed to be fun rather than technical to animate.

Key Features

  • Fast inverse kinematics (IK) for arms and legs, with an anti-pop system at full stretch
  • Limbs built from native shape layers — lightweight and easy to restyle
  • Customisable designs, tapers and joints to match different character styles
  • Forward kinematics mode and easy limb duplication for multi-character scenes
  • Made and maintained by working character animators, with regular updates

How to Download

  1. Check that your Mac version of After Effects is supported on the product page (Limber has since moved to version 2).
  2. Purchase or trial it from the official listing: Download from the official site
  3. Install via the aescripts + aeplugins manager app, restart After Effects, and open Limber from the Window menu.

Is Limber free?
No. Limber is a paid, one-off purchase rather than a subscription. A trial is offered through aescripts, so you can rig a test character on your Mac before buying.

Do I need other plugins to use Limber?
No. Limber works with native After Effects shape layers, so a standard After Effects installation on macOS is enough to start rigging and animating characters.

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